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Blader
FuffDate: Friday, 25 Sep 2009, 19:37 | Messages# 1
Group: Administrator
Posts: 501
Rating: 8
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Blader Guide

Let’s see first the Stats and their distribution for Blader in particular:

To give you an insight of what this chart symbolizes. Basically this is what you get by adding one point to a particular stat. Not much imagination needed here as they are three- STR, INT and DEX. As you can see for Blader it doesn’t matter how you distribute points between STR and DEX so all you have to take into consideration while choosing what to upgrade is gear dependant. INT is useless for Blader as it raises magic and it should be kept minimal.

Here is what the different attributes stand for:

Defense decreases dmg taken from monsters
Defense rate increases chance on dodging attacks (miss)
Attack increases your dmg towards enemy
Attack rate increases chance to hit (less miss)

Though defrate isen't so important at early stage, it will become important at higher lvls.
Attack rate is totally useless since your practicly combo all the time, unless your lazy.”

So now you should know which stats to raise.

Now moving to a very tricky subject- What skills should I take?

Here is a chart what you get upon raising different ranks:



-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=


Edited by Fuff - Friday, 25 Sep 2009, 22:23
FuffDate: Friday, 25 Sep 2009, 19:52 | Messages# 2
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
Upgrade Skills

Vitality Mastery – Adds MaxHP +
Mana Mastery – Adds MaxMP
Sharp eyes - Adds ATK rate
Reflex - Adds Def rate
Defensive Sense - Adds Def +
Offensive Sense - Adds ATK +
Force Control - Adds MATK
Eyes of Mind - Adds ATK rate
Sixth Sense - Adds Def rate +
Damage Absorb - Adds Def+
Impact Control - Adds ATK +
Ruling Force - Adds MATK

PVP Upgrades: Vitality Mastery, Defensive sense, Offensive sense, Damage absorb, Impact control and Sixth sense.

PVE Upgrades: Vitality Mastery, Reflex, Offensive sense, Sixth sense, Damage absorb, Impact control

Stats after Upgrading the skills:



-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=


Edited by Fuff - Friday, 25 Sep 2009, 21:26
FuffDate: Friday, 25 Sep 2009, 21:40 | Messages# 3
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
PvP and PvE combos

PvE Combo

Stunlock combo

- Vital Interfere (12)
- Lightning Slash (9)
- Storm Grind (20)
- Vital Interfere (12)
- Blade Scud (9)
- Repeat

Stunlock combo 2

- Vital Interfere (12)
- Lightning Slash (9)
- Mirage Grind (20)
- Vital Interfere (12)
- Blade Scud (9)
- Storm Grind (20)
- Repeat

Knockdown combo

- Storm Grind (20)
- Lightning Slash (9)
- Blade Scud (9)
- Blade Cry (20)
- Repeat

PvP Combo

So far i use my BL only for PvE and i don't have any PvP combo.
But as soon as i decide starting PvP i would use fast low rank skills as :

- Impact Stab (20)
- Storm Grind (18)
- Dbl Slash (20)
- Dbl Rising (20)
- Assault (20)

as finisher

- Lighting Slash (9)
- Force kick (9) - if needed

-
-


-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=
FuffDate: Friday, 25 Sep 2009, 21:50 | Messages# 4
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
Aura + Battle Modes

After you complete your level 20 test, you will obtain Battle Aura. Battle Aura has 6 aura codes, ranging from Water, Ice, Fire, Lightning, Earth and Wind.
There is no known stat difference between the Aura Codes for CabalSEA, so just choose the graphical appearance you prefer.

Aura Mode


Aura Mode adds ATK, MATK, Def, Def rate, Atk rate, Crit rate, Crit damage and HP restore.

1. Battle Aura can be stacked onto Battle Mode 1 and Battle Mode 2 later.
2. Battle Aura is the only power up that can combo with shooting star
3. Battle Aura is the only mode that adds crit rate and crit damage.
4. Combo can only be used after a certain rank is achieved.

Battle Mode 1

Illusionist - Increases your abilities by even more than what aura mode can provide.

Battle Mode 2

Grappler/Blader - Transform your dual swords into dual astral claws. Abilities are enhanced beyond Battle Mode I.

Crushing Blow

Crushing Blow - A deadly skill that can 1 hit KO many monsters when a critical hit is dealt. If a critical hit is not achieved, intense damage is still dealt. Max damage with critical is around 6k, so it cannot 1 hit KO everything. Only usable when you are in BM 2.


-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=


Edited by Fuff - Friday, 25 Sep 2009, 22:35
FuffDate: Friday, 25 Sep 2009, 22:20 | Messages# 5
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
Armors, Weapons and Accessories:

Mystic Martialset and Osmium Armorset

I will not talk about Mithril- still very rare and hard to obtain.

Mystic Martialset:

- More defense rate than Osmium Armor
- More defense at +6 than Osmium Armor
- Harder and more expensive to get 2 slotted piece
- Crafted Amp gear is usualy going to 5%/non sloted
- Rare lvl 2 upgrades in slot
- Rare Amp in slot

Osmium Armorset:

- Plenty of 2 slotted Osmium Armor gear with great crafting bonuses and lvl 2 upgrades
- Expensive Amped armor parts, but still easy to find if you have alz.
- Decent defense at +6 and +7
- Poor defense rate

As you can see if you opt for more bonuses in the gear your choice will definitely be Osmium Armorset. Simple fact is there are plenty of 2 slotted items and crafters to make it even better- from HP increase, Amp and Crit rate/damage to Extra defense.

Katana or Blade:

It doesn’t matter really- as long as you have the stats. Basic rule: Blades require more STR, Katana’s- DEX. Again crafting bonuses determine the type of weapon you will choose. In my opinion Blades look cooler and add more to your attack (4-6 points additionally).

You can have sword amp, crit damage, crit rate bonuses in your weapons.

Accessories:

You’ve chosen the set to go for, you have the skills...you have the stats, you have the weapons…what is left- jewelry.

Epaulette - Three types here: of Sage (useless for BL), of Guard and of Fighter.

My recommendation is to get both Guard and Fighter especially on higher lvls. Fighter increases attack and gives amp, Guard gives you defense and increases flee rate. So as you can see they both give different cool bonuses- one for the PVP set, other- for PVE.

Earrings - Well for Blader you can get Vampiric or Guard.. Vampiric is best if you opt for a PVE Mystic set with HP steal as bonuses for +3 or +4 are pretty cool.
Guard is a good choice if you opt for more defense and flee rate. Force regeneration- crap in my opinion.

Bracelet- Fighter or Extortion. Fighter- PVP and PVE usable because of attack and amp bonus, as well as nice minimum damage boost. Extortion – PVE ideal to combine with leaching gear.

Amulets- Here the choice depends on type of gear you wear to enhance either PVP or PVE set. Four choices- of Guard, Vamipic, of Battler, of Pain. Battler, Vampiric and Pain are craft only, Guard drops until +7.

Vampiric and Guard are orientated mostly for PVE gear, while Battler and Pain can be worn with both set types.

Rings - Not much choices here- Ring of Luck +1/2 for 10/15% crit rate, or Ring of Fighter for complexity of stats increase- you get defense, attack and crit. Extortion for leaching gear although if you get the bonuses from other crafted parts they are useless.


-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=
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