Pro’s and cons of the wiz. + You’re fast. Blink and dash = the ability to move faster than any other char.
+ Decent DPS. Though you won’t see high numbers, you can dish out your numbers fast enough provided you use the correct skills.
+ SP in a can. With this you’ll always find a place in a pt for a dungeon. People will adore you for SP.
+ 100% stunlock combo for PvP
+ Imba BM2
- SP in a can. Sometimes you think all you made for is being a SP whore. People will pt you randomly in order to get free SP. You could make some alz from it though.
- Low def and HP. You’ll get hit hard and you can’t take many hits. Though it’s not a real problem in most cases. You can work your way around it.
Gear.
You have 2 options when playing a wiz. You can go amp or crit.
Amp wizards aim getting as much amp and high magic as possible, in order to get a high consistent damage output. A crit wiz will have a more fluctuating damage profile with both higher max damage and lower minimum damage. It’s up to you to choose what you want to be, though my preference goes to crit wiz.
1) What they all need
Suit: Amp is what you want and then some HP. Most go for osmium martial suit with magic amp and HP in slot. Better would be 7% amp craft to get 100 HP instead of 50. 7% crafted mystic works as well. Anything less than 7% isn’t advisable as suit tends to be cheap enough.
Boots: Anything with amp. Titanium +7/extended with amp/HP in slots, shadow titanium with amp in slot/crafted, osmium crafted or in slot or crafted mystic. Any of those suffices. Here it’s the more the better. But unlike suits, boots are costly thus settle with what you can afford.
Gloves: You’ll need 2. Amp for dealing damage, you can check boots for that. The other one you’ll need are vampiric gloves. Try getting at least 3% HP steal, but 5% would be better. These gloves you’ll wear in PvE unless you need damage more than surviving.
Amulet: 3 choices for day to day use. Vampiric amulet for PvE in order to leech back damage. Battler amulet for extra HP. And when you’re a crit build a pain amulet for dealing more damage. The choice between pain and battler is somewhat biased for PvP. Pain = dishing out more damage, battler = a chance to take 1 more hit. You’ll have to choose for yourself.
Rings: Only 1 viable choice and that’s RoL+2. With these alone you’ll have 35% crit rate. An amp wiz might profit more from high level sage rings, but I have doubts about it. A crit wiz needs a crit ring +2 as well for aura purposes.
Earrings: Vamp earrings. Force regen earrings for PvP might be moderately more useful than vamp ones. Both give the equal amount of HP but force regen adds some minor HP regen which never hurts.
Bracelet: Sage is all you need. Sage bracelets let you dish out more damage. If you’re low on alz, use amp gloves and 1 extortion bracelet and you won’t need to use MP pots.
2) The crit wiz
A crit wiz needs at least 40% rate in order to work decently. 45-50 is advisable though. When you have the rate, try getting as much crit damage as possible. This is for orbs and helm. Options are plentiful. Titanium/pherystin have lower def/magic but can be cheaply extended and when +7 they only have a minor difference from +6 osmium/lapis grade equips. Thus getting a 5% rate Tita helm with 5% rate in first slot that’s extended will yield a 12% rate helm coupled with 24% crit dam. That gives you a nice 47% crit rate while your orbs are free for crit dam.
3) The amp wiz aka high magic wizard (by Elius)
The wiz that focus on high magic to deliver a consistent damage. They use mithril orbs with a high plus with 7% amp, 10%-20% crit dam in slots.
For helms the following line shows what's the best one.
7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg