Saturday, 02 Aug 2025, 09:56

Mirage

Wizard - Forum

[ Messages · Users · Search · RSS ]
  • Page 1 of 2
  • 1
  • 2
  • »
Wizard
KozzaDate: Saturday, 12 Sep 2009, 17:53 | Messages# 1
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
Pro’s and cons of the wiz.

+ You’re fast. Blink and dash = the ability to move faster than any other char.
+ Decent DPS. Though you won’t see high numbers, you can dish out your numbers fast enough provided you use the correct skills.
+ SP in a can. With this you’ll always find a place in a pt for a dungeon. People will adore you for SP.
+ 100% stunlock combo for PvP
+ Imba BM2

- SP in a can. Sometimes you think all you made for is being a SP whore. People will pt you randomly in order to get free SP. You could make some alz from it though.
- Low def and HP. You’ll get hit hard and you can’t take many hits. Though it’s not a real problem in most cases. You can work your way around it.

Gear.

You have 2 options when playing a wiz. You can go amp or crit.
Amp wizards aim getting as much amp and high magic as possible, in order to get a high consistent damage output. A crit wiz will have a more fluctuating damage profile with both higher max damage and lower minimum damage. It’s up to you to choose what you want to be, though my preference goes to crit wiz.

1) What they all need

Suit: Amp is what you want and then some HP. Most go for osmium martial suit with magic amp and HP in slot. Better would be 7% amp craft to get 100 HP instead of 50. 7% crafted mystic works as well. Anything less than 7% isn’t advisable as suit tends to be cheap enough.

Boots: Anything with amp. Titanium +7/extended with amp/HP in slots, shadow titanium with amp in slot/crafted, osmium crafted or in slot or crafted mystic. Any of those suffices. Here it’s the more the better. But unlike suits, boots are costly thus settle with what you can afford.

Gloves: You’ll need 2. Amp for dealing damage, you can check boots for that. The other one you’ll need are vampiric gloves. Try getting at least 3% HP steal, but 5% would be better. These gloves you’ll wear in PvE unless you need damage more than surviving.

Amulet: 3 choices for day to day use. Vampiric amulet for PvE in order to leech back damage. Battler amulet for extra HP. And when you’re a crit build a pain amulet for dealing more damage. The choice between pain and battler is somewhat biased for PvP. Pain = dishing out more damage, battler = a chance to take 1 more hit. You’ll have to choose for yourself.

Rings: Only 1 viable choice and that’s RoL+2. With these alone you’ll have 35% crit rate. An amp wiz might profit more from high level sage rings, but I have doubts about it. A crit wiz needs a crit ring +2 as well for aura purposes.

Earrings: Vamp earrings. Force regen earrings for PvP might be moderately more useful than vamp ones. Both give the equal amount of HP but force regen adds some minor HP regen which never hurts.

Bracelet: Sage is all you need. Sage bracelets let you dish out more damage. If you’re low on alz, use amp gloves and 1 extortion bracelet and you won’t need to use MP pots.

2) The crit wiz

A crit wiz needs at least 40% rate in order to work decently. 45-50 is advisable though. When you have the rate, try getting as much crit damage as possible. This is for orbs and helm. Options are plentiful. Titanium/pherystin have lower def/magic but can be cheaply extended and when +7 they only have a minor difference from +6 osmium/lapis grade equips. Thus getting a 5% rate Tita helm with 5% rate in first slot that’s extended will yield a 12% rate helm coupled with 24% crit dam. That gives you a nice 47% crit rate while your orbs are free for crit dam.

3) The amp wiz aka high magic wizard (by Elius)

The wiz that focus on high magic to deliver a consistent damage. They use mithril orbs with a high plus with 7% amp, 10%-20% crit dam in slots.
For helms the following line shows what's the best one.
7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

KozzaDate: Saturday, 12 Sep 2009, 17:59 | Messages# 2
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
Skills.

I’m going to list what skills I have and use and in what situation I use them.

Buffs:

Hardness lvl 20: Free def.
Force increase lvl 20: HP and MP
Regeneration lvl 4: minor HP regen buff, but it’s better than nothing.
High regeneration lvl 20: Short duration buff that increases HP regen by 70 every 2 seconds.
Mass restore lvl 20: Pt buff that casts HP regen on all pt members that are nearby.
Spirit intension lvl 20: Pt buff that increases crit rate/damage resistance.
Art of force control lvl 20: Increase amp for a short time.
Raise spirit lvl 20: Increases SP regen.

Debuffs:
Weaken lvl 20: decreases attack on target.

Movement skills:

Dash lvl 9: move forward
Blink lvl 9: move forward
Fade step lvl 9: move backwards while being detargetted by opponent.


Attack skills:

Space collapse lvl 12 : stun
Extreme dual cannon lvl 9: stun + DoT
Arctic field lvl 12: stun
Energy field lvl 18: stun
Hailstorm lvl 20: knock down
Vacuum lvl 20: knock down
Lightning cannon lvl 20: knock back
Stone cannon lvl 20: knock back
Fire cannon lvl 20: knock back
Aqua cannon lvl 20 : knock back
Terra lance lvl 20 : knock down
Fire lance lvl 20 : knock down
Aqua lance lvl 20 : knock down
Freezing lance lvl 20 : knock down

Combo :

AoE PvE stunlock :
Extreme dual cannon > Space collapse > Arctic field > Energy field

Single target PvE:
Extreme dual cannon > stone cannon > terra lance > fire cannon > fire lance

Single target PvE with more knock back:
Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

PvP:
Terra lance > fire lance > aqua lance > freezing lance > comp or GM
Something like the above with more cannons and end with comp/GM.
T lance > stone cannon > f lance > fire cannon > aqua lance > comp/gm might work as well.

General rule:lance is faster but does less damage. If you look at DPS (damage per second) a lance will outdo a cannon but sometimes it's better to be 0,2seconds slower to kill than to be over 1 second slower and get killed. You'll need to play around and see what's best with your gear vs a given class. EG lances work better on an other wiz than on a warrior due to the defence difference.

BM2:
Extreme dual cannon + Hailstorm > Space collapse + Arctic field > Vacuum + Lighning cannon > Stone cannon + Fire cannon

BM2 ranged
Extreme dual cannon + Hailstorm > Vacuum + lightning cannon > Stone cannon + Fire cannon > Aqua cannon + Terra lance.

Tips from others

Get Artic field to lvl15 and energy field to 19.
Get acid trab for TG (DoT purpose).
Aqua and freezing lance are not used by him.


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

FuffDate: Saturday, 26 Sep 2009, 15:38 | Messages# 3
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
Upgrade Skills

Vitality Mastery – Adds MaxHP +
Mana Mastery – Adds MaxMP
Sharp eyes - Adds ATK rate
Reflex - Adds Def rate+
Defensive Sense - Adds Def +
Offensive Sense - Adds ATK
Force Control - Adds MATK +
Eyes of Mind - Adds ATK rate
Sixth Sense - Adds Def rate +
Damage Absorb - Adds Def+
Impact Control - Adds ATK
Ruling Force - Adds MATK +

PVP Upgrades: Vitality Mastery, Defensive sense, Force Control, Sixth Sense, Damage absorb, Rulling Force.

PVE Upgrades: Vitality Mastery, Reflex, Force Control, Sixth Sense, Damage absorb, Rulling Force.

Stats after Upgrading the skills:



-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=


Edited by Fuff - Saturday, 26 Sep 2009, 15:40
KozzaDate: Saturday, 26 Sep 2009, 17:26 | Messages# 4
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
Here is my personal combos:

For pvp against wizards and force archers (they have low def):
Extreme dual cannon 12
Stone cannon 20
Terra lance 20
Fire Cannon 20
Fire lance 20
finisher - Space collapse 12

Against other classes:
Extreme dual cannon 12
Stone cannon 20
Fire Cannon 20
Aqua cannon lvl 20
Crystakk Cannon or Terra Lance lvl 20
finisher - Space collapse 12

AoE PvE stunlock :
Energy field 18 > Extreme dual cannon 12 > Space collapse 12 > Arctic field 15

Single target PvE:
Extreme dual cannon 12> stone cannon 20> terra lance 20> fire cannon 20> fire lance 20

BM2:
Extreme dual cannon + Hailstorm
Space collapse + Arctic field (i miss these 2 skills if i need ranged attack)
Lighning cannon + Stone cannon
Fire Cannon+Aqua Cannon

Important Notes:
If you use combo u cant miss your skills, thats why attack and defence rate is only for pve.

Also if you use combo you cannot be stunned or knocked down.

in BM2 all skills has 1,7 sec cast time, thats why better use skills which has high damage and high cast time in bm2.


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

KozzaDate: Sunday, 27 Sep 2009, 03:01 | Messages# 5
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
Armor/Weapon for wizard

Suit:
First suit will be Shadowtitanium suit with 7% magic amp in slot. You will wear it till you can buy Osmium suit with 7% amp in slot (if possible 50 hp in second slot).


Another solution is Osmium suit of amp with 5% amp and 100 HP. You need decide what is better for you - 2% amp more or 50 hp more. Personally i prefer 7% amp and 50 hp.


Gloves

For pvp: u need gloves with amp. The cheapest solution is Mystic Hands (WI) of Amp with 3-4% amp. Thats what i use now. Its not important to have slot in gloves, because you cant put hp upgrade here.


Its better to have 7% amp. Even titanium gloves with 7% amp is better than Mystic with 4%, but its expensive..

For pve: you will need gloves of vampire. Like example like this

Boots
Same like gloves, cheapest variant is Mystic Shoes (WI) of amp with 3-4% amp. If you can get boots with slot it will be perfect, because you can add +50 HP here and wizard need it very much. Personally i use this.

-----------------------------------------------------------------------------------
So, suit, gloves and boots you need with MAGIC AMP. You need to have as many amp as possible.

Attachments: 6560234.jpg (212.8 Kb) · 4010349.jpg (217.2 Kb) · 7286494.jpg (165.0 Kb) · 8035029.jpg (215.6 Kb)


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

KozzaDate: Sunday, 27 Sep 2009, 03:34 | Messages# 6
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
But wizard need not only AMP, but also CRIT RATE and CRIT DAMAGE.

Crit rate is the chance you have to make Critical Dmg.
Every character have 5% base crit rate. Everything you have besides is added to that 5%.
The cap for crit rate for every char is 50%. But with some jewels you can gain Max crit rate, which gives you more space for crit rate to be added.
For example Amulet of Pain +3 give 10 def and + 4% max crit rate. If you equip it you can rice youre crit rate cap to 54%. But dont forget, max crit rate, just rise the crit rate cap, it doesnet add any rate!!!
Crit Damage every character has 20% base crit damage and u can try to have as many crit damage as u can.

Helmet
So your first helmet which u will use long time will be Osmium Martialhelmet of Deathblow with 5% crit rate and 20% crit damage. Later you can change for helmet with 8% crit rate and 20% crit damage

Weapon
Your first weapon will be Pherystin orb of deathblow with 3-4% crit rate and 20% crit damage.
Later you can change it for Aqua orb with same stats, later for Lapis and etc. Orbs with 5% rate usually expensive..

Attachments: 4045941.jpg (209.8 Kb) · 2751580.jpg (212.2 Kb) · 2265989.jpg (213.7 Kb)


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

KozzaDate: Sunday, 27 Sep 2009, 04:05 | Messages# 7
Admin
Group: Administrator
Posts: 207
Rating: 9
Status: Offline
Jewellery

Rings:
For pvp: 2x Ring of Luck +1 (later ring of luck +2)
For pve: 2x Life absorb ring +3

Amulet:
For pvp: Amulet of Pain +5 or higher
For pve: Vampiric Amulet

Earring
U can use at beginning Vital Earring or Earrings of Guard, but later you will need Vampiric Earrings.

Braselet
For pvp: Braselet of Sage
For pve: Extortion Braselet or Braselet of Sage


Archlord - Ranger lvl 91

Cabal Online - Wizard lvl 126

ZokiDate: Sunday, 27 Sep 2009, 15:08 | Messages# 8
Group: Mirage
Posts: 2
Rating: 0
Status: Offline
Kozza u OWN!!!
Thx a lot, great wiz guide, all we need to know is here, great job!
EmpressjoDate: Sunday, 27 Sep 2009, 15:30 | Messages# 9
Group: Administrator
Posts: 367
Rating: 10
Status: Offline
Agree happy Big THX smile

Archlord: Empressjo, Mage lvl 71
Age of Conan: Empressah, ToS lvl 44
Guild Wars: Lohara Lee, Monk lvl 20
Lohra Rah, Assassin lvl 20
Perfect World International: Empressa, Elf Cleric lvl 9 :D
Cabal: Empressa, Wizzard lvl 100
EmpressjoDate: Wednesday, 30 Sep 2009, 20:07 | Messages# 10
Group: Administrator
Posts: 367
Rating: 10
Status: Offline
Mash, I have a question about the buffs, and in particular about Regeneration, High Regeneration and Mass Restore. All three of them restore HP. We can put Regeneration aside because it doesnt really do something, but High Regeneration and Mass Restore seem to have the same function. We also cannot use them at the same time because they belong to the same buff group. My question is, is it necessary to learn both or we can take only one of them, or maybe it is usefull to have both of them because of the long cool time so that we can switch between them?

Another question is about Spirit Intension. I dont really understand what it is for. It encreases the general attack, does that mean it encreases only physical attack and not magical? In this case it wouldnt be useful for the wizard itself. Or do i misunderstand something?


Archlord: Empressjo, Mage lvl 71
Age of Conan: Empressah, ToS lvl 44
Guild Wars: Lohara Lee, Monk lvl 20
Lohra Rah, Assassin lvl 20
Perfect World International: Empressa, Elf Cleric lvl 9 :D
Cabal: Empressa, Wizzard lvl 100
  • Page 1 of 2
  • 1
  • 2
  • »
Search:

Login
Friends
Poll
What do you think about this site?
Total of answers: 51
Chat
500
Copyright MyCorp © 2025 | Free web hostinguCoz