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Force Archer
FuffDate: Sunday, 13 Sep 2009, 13:05 | Messages# 11
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
A.Master

Lv20 Prismatic Arrow - M.Amp = 1.85, added attack = +386.6, CD = 6.4s

Thrusting Arrow improves the knockback rate of any spell that has knockback effect.
For the ignorant, that means that spells without knockback effect, like Shadow Shot, do not benefit from Thrusting Arrow.
You can max Thrusting Arrow at G.Master (126)
This buff is useful in certain situations, like fighting stun-immune bosses, so I recommend getting Thrusting Arrow and maxing it.
Thrusting Arrow improves KB rate by +30% at Lv 20, so even lances, critical shot and cannons can have good KB rate.

Prismatic Arrow. Whether to get it is up to you.
This spell is very similar to DS. For some unknown reason, PA has the same casting time, same cooldown time and same Down effect as DS.
Fortunately, PA has higher Amp and higher added damage than DS.

Although some players think that PA has greater AoE than DS because DS looks tight while PA scatters, there is no significant difference between the two.
PA still has a limit of 2.

G.Master

For GD
Lv 9 CD – 4.2s
Lv 12 CD – 5.6s
Lv 18 CD – 8.4s
Lv 20 CD – 12.1s

Get Art of Healing and max it. It is a keeper.
You can max Art of Healing at Completer (141)
Art of Healing improves Healing effect of Greater heal and Mass Healing.
It does not heal anyone. It does not replace greater heal.
I repeat. It does not heal anyone. It does not replace greater heal.
At Lv 20, Art of healing improves healing effect by 110%. If greater heal recovers 700HP, then AoH + GH heals 1470 HP.

Get Gravity Distortion. This spell is a keeper.
For PvE, this is one of the best spells for FA, providing the mob is not stun-immune.

This is the only spell that FA can stun its targets.
This is the first spell that has a limit of 3.

This is also the first and only FA spell that has a minimum range of 3.
When a FA shoots GD at minimum range or higher, FA shoots as normal.
When the FA shoots GD below minimum range, it will attempt to backstep before it releases GD.
When backstep is successful, FA shoots as normal.
When backstep fails, GD will incur a penalty of increased cooldown time of +50%.

Completer

For Shooting Star
Lv 9 CD – 5.0s
Lv 12 CD – 6.6s
Lv 18 CD – 9.8s
Lv 20 CD – 14.2s

Get Mass Healing and max it. It is a keeper for party.
You can max Mass Healing at Transcender (157)
Although the description does not state it, Mass Healing can only be used when you are in a party.
It will only heal party members within range, including the caster.
In addition, Mass Healing has a cooldown time of 20.0s, while cooldown time of Greater Heal is 2.0s.

Shooting Star is FA’s last attacking spell for ep2.
Shooting Star cannot be used in Multi Shooter.
Shooting Star has the highest knockback rate among all FA skills.

Shooting Star is FA’s second and final spell that has a limit of 3.
Shooting Star actually has 2 AoE. A limit 3 AoE is cast on the intended target.
A smaller AoE (approx. limit 2) is cast around the FA itself, so any mobs that are surrounding the FA may be affected as well.

When fighting against small mobs, Shooting Star inflicts more than 100% of the resultant damage.
If you shoot Lv 9 GD and Lv 9 Shooting Star at one mob, you’ll realize you will gain much more Exp for the latter.
However, Shooting Star has a serious disadvantage when it comes to fighting large mobs. As the number of targets increases, the amount inflicted on each mob decreases.
Against a mob size of 10+, Gravity Distortion actually inflicts more damage than Shooting Star. This makes Shooting Star one of the weirdest spell in Cabal.

If you leave Shooting Star at Lv9, its cooldown time is 5.0s. This makes it easier to combo with Gravity Distortion.
If you leave Shooting Star at higher level, you won’t be able to use it as often.
However, at Lv 18, you get 1.85 AMP + 619.00 added damage, so it may be useful as a finisher or used at every 2 cycles of a combo.


-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=
FuffDate: Sunday, 13 Sep 2009, 13:05 | Messages# 12
Group: Administrator
Posts: 501
Rating: 8
Status: Offline
Transcender

Art of Sniping is one of the best buffs. At Lv 20, it gives +25% crit rate and +90% crit damage.
You can max AoS at Transcender (147)

It has several weaknesses though.
First, its duration is not increased normally. You have to complete certain ranks in order to increase its duration.
Second, its cooldown time is 300s. With a short duration, you cannot use it like most buffs.
Third, you cannot move while this buff is in effect. If you combo when the mob is out-of-range, the combo will break. Just cancel the buff and you’ll solve the problem, somewhat.


-= Fuff - Orc Hunter 71lvl =- Archlord -=
-= Fuff - ForceArcher 141lvl =- Cabal -=
-= Nimbly - Blader 120lvl =- Cabal -=
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